24 January 2014

Dotting the i's and crossing the t's
Kyra19:12 0 comments

Hello, dear readers! It’s time for another updates, yes; it’s been two weeks since the last one. I hope that you’ve had a good time.

Things draw to a close, now, with a lot of deadlines in the near future. We have to have all the code finished by Monday, as well as the promotional material. The trailer that we will be making will also be posted on this blog, so keep your eyes out for that.

Further along in the week, we’ve got the presentations on Wednesday, followed by the symposium on Friday. Don’t forget to visit us if you’re there!

After that, it’ll be over. You won’t be hearing from me on this blog anymore. I suppose it’s sad, isn’t it? Alas, all things must end, sooner or later, and so must this. However, not before we deliver a finished product! Which is what I’ll talk to you about, now.

I mentioned last time that we had new sprites, and those have been implemented now! Although the game is not completely finished yet, I can share some exciting screenshots with you!

(Bear in mind, though, that the FoV for the player has not been completed yet, so what you’re going to see now won’t show that off.)


In this first picture, you can see two of our enemies: a beetle, and a green spider. Now, the green spider is new; it works almost completely like the original spider, except it fires off three shots of venom and those shots do not slow you or damage you over time, but instead they just damage you.


Here, you can see the green spider in action; you have to be really careful when dodging those shots. Good luck with that!


Pictured above is the player using the stun ability! Of course, normally, there would be an enemy in front of you, but getting the timing of the screenshot right was a bit tricky. Perhaps you’ll see that in the trailer! When you use this ability successfully, you stun the enemy for a little bit.

I hope you can agree with me that the graphics look really good, and I’d once again like to thank our artist, Ivan, for doing such a wonderful job. Without him, things would probably be looking a lot worse.

Now, let’s move on: we are currently in the progress of making the finishing touches. Dotting the i’s and crossing the t’s, you know how it is. I, myself, am in the progress of creating the sound effects and the music. Most of the sound effects have already been added, and the music is already largely composed, but I still have some work left to do.

I’m not a composer by any stretch of the imagination, but I believe I have done a pretty good job so far on the music. However, I won’t be letting you hear my work just yet; you’ll have to play the game to hear it. (Perhaps I’ll use it in the trailer, though, so you can hear it then; you’ll see when that time comes.)

Earlier on, I mentioned something about the FoV. This is something that Paul is working on; we’ll make it so that you can’t see everything on the screen, but only the things that the ant would, realistically, be able to see. Of course, this FoV won’t be the most advanced system, since we have a very limited timespan for this particular element. However, a very basic version has already been made, and I’m sure it will turn out great.

Another thing we’re working on is the menus. Up until now, we’ve only concentrated on the actual playing of the game, and not of the title screen and settings and related stuff. So, that’s a thing we’re adding.

Something that might be interesting to note is that you will be able to choose between two control schemes: moving with pathfinding (right-click) or moving with the WASD keys. This has been added after a lot of consideration and discussion; in the beginning, we had planned to only use pathfinding, but we’d added the WASD controls before the pathfinding was finished, and some of us preferred playing with that. So, in the end, we decided to give the player the option to choose between the two! This way, we can’t go wrong.

All in all, we’re almost done, sweet readers, which is a very good thing, since that’s how far we’re supposed to be! Let’s see how this all turns out, right?


Of course, I still have to tell you a fun piece of ant trivia! I’m really glad this is coming to an end, because I’m running out of those. However, I still have this for you: you can find ants on almost every continent; in fact, the only continent where they don’t live is Antarctica! (Yes, even though the name even begins with “ant”.)
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