10 January 2014

Another update
Kyra16:27 0 comments


Hello, my dear readers, it has been a while again. I hope the new year is treating you well. I am here to bring you some more updates on our ongoing project, Antless. Unfortunately, I have to admit that there is not a lot of things I can tell you, because things have been moving pretty slowly over the past weeks, due to it having been the holidays and all. Yes, we will have to work hard these coming weeks to make up for the time some of us – including myself, if I’m being honest – have spent slacking while we could have been working on the project.

However, let us get to the updates! First of all is a very exciting announcement, in my opinion. Our artist, Ivan, has finished most of the sprites! Oh, and they do look good. Have a little look at this image, for example:

[image description: an image showing off some of the new sprites.]

Now, you might not be able to tell what everything is, so I’ll give you a short list:

·         Among the insects, you see six ants. The ones most to the left are the standard sprites. One is pictured with a bow and one with a sword, which are the two weapons that will be available in the game. You also see the same ants, but in red. This is what the player sprite will look like while you’re using a damage boost. The ones with the yellow circle around them are what the player sprite will look like while you’re using the shield ability.
·         The three other insects are the stag beetle, the bee, and the spider. I hope you’ll be able to tell which is which, yourself.
·         Next to the normal ant with the bow, you see what the arrow will look like when fired. Next to the normal ant with the sword, you see what the javelin will look like, which is an ability. Next to that, and above the bee, is what the trap from the trap ability will look like when placed down.
·         To the right of the insects (and weapons) are three objects below each other. The top one is the chest. The ones below it are the health shrine; the one filled with a red liquid is unused and the empty one has been used.
·         To the right of that is a wall. This is what a wall will also look like in-game.
·         To the right of that are two rows of, in total, seventeen sprites. These are what the item drops will look like. They are, from top to bottom and left to right: the shield ability, the snipe ability, the trap ability, the mana power-up, the all stats power-up, the stun ability, the damage and DoT power-up, the damage power-up, the DoT power-up, the damage boost ability, food, the health power-up, the health and mana power-up, the javelin ability, the luck power-up, the mana regeneration power-up, and the mana and mana regeration power-up.
·         At the bottom, you see the HUD. On the left, you see the health bar; on the right, you see the mana bar; in the middle, you see three empty slots, which is where the abilities you have will be displayed.
·         In the background, you see the floor tiles.

Not pictured are the ability icons, which have already been made. I suppose, sweet readers, that you’ll just have to wait and see those later on. I have to tell you that they, too, are very well-made.

Second, which is a bit of an anti-climax, I suppose, I will discuss some changes in the AI. It’s not perfect yet, but enemies are a lot smarter right now. They don’t really get stuck behind walls anymore. This is largely due to the fact that we’ve added a sort of line of sight to the enemies, and, when they can’t see you anymore, they go to where they saw you last. Also, you can no longer stand behind walls to avoid the spider’s ranged attack. You probably didn’t know that that was possible, but it’s been changed so that, when the spider can no longer see you, it starts chasing you again so that it does see you.

We have also changed the scale of the rooms. Previously, they were seven by seven tiles, but now they are fifteen by fifteen tiles, giving you more room to walk and attack. We have also implemented a camera that follows the player, making walking around a lot easier.

That’s been most of the news, so I must now bid you farewell, but not before sharing another piece of ant trivia with you: of all animals, the ant’s brain is the largest in proportion to its body size.
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